In the Pages – A review of Tomb of Annihilation
System: Dungeons and Dragons
Company: Wizards of the Coast
Edition: 5th Edition
Release Year: 2017
Best Place to Get: Amazon.com
Book Type: Module Book
Can Get Used: Yes
Who needs it: DM
Keeping up with the times, the Tomb of Annihilation brings the worlds we found in the Tomb of Horrors (S1) and Return to the Tomb of Horrors to 5th Edition. If you were a fan of the original modules, this book is for you. We return to the area where Acererak’s Tomb was to stop a Universe curse.
Yes, I just said a curse that affects everything in the known universe! Primarily your players will be playing on a single planet, more specifically Forgotten Realms (Though there are some nice modifications in the book to let it be played about anywhere). It is designed to be started with level 1 characters and progress up through the entire series of chapters.
I was thoroughly impressed with the number of side quests you are able to do alongside the main quest. Just keep in mind the curse keeps the game on point due to its timer. Some clever DMing will keep your players on course through the adventure. While reading the module the game progresses at a very good tempo and still puts pressure on the PCs to stop the curse.
This module brings 2 new Character Backgrounds for Characters to have when created, 8 new Common Items, 7 new Magic Items, and 59 new monsters and NPCs. Not to mention it brings a piece of the world of the Forgotten Realms to life with lore and history.
Expert Set (1e) / Advanced Dungeons and Dragons (2e)
True to the Tomb of Horrors (S1) and Return to the Tomb of Horrors Adventure experience, this module is definitely not what it seems. Veterans of the original campaigns will be thoroughly pleased with the additional lore.
Dungeons and Dragons 3rd Edition (3e)
I can speak from experience before the 3E version of the Tomb of Horrors came out I tried to convert it to 3E to run my players through, a very daunting task. Now that we have this book and the Tales from the Yawning Portal book, I no longer have to worry about converting any of it.
What people are saying
While perusing the reviews on different sites have come across the following of what people are saying
- Had to Simplify the Jungle of Chult
- DM should create characters with PC collaboratively to keep the interest in the first few levels
- Great Sandbox Campaign
Summoning it All Up
Though it seems daunting at first glance, this module definitely needs a series of rereads and notes taken on it. I would probably start with some Yawning Portal adventures to get the players going and then jump into the module book. The books do list out chapters by Player Level and that is a huge heads up. I would also keep most of the information the curse until they hit about mid-course. Then gameplay should be picking up to a point of climax nicely.
Overall the book is a great addition to the Tomb of Horrors Line and I look forward to running my groups through it.
If you have read this article and want to get a copy for yourself or want to review it yourself here is the link.
As always if you have suggestions or comments, please post below.
-Archon Del Noche
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